<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>SOMIRI DEV | Blog</title><description>Technical library for Unity, C#, .NET, architecture, and troubleshooting notes.</description><link>https://lib.somiri.dev/</link><language>en</language><item><title>Facebook SDK Build Issue (iOS)</title><link>https://lib.somiri.dev/en/blog/facebook-sdk-ios-build-issue/</link><guid isPermaLink="true">https://lib.somiri.dev/en/blog/facebook-sdk-ios-build-issue/</guid><pubDate>Sat, 16 Nov 2024 00:00:00 GMT</pubDate><content:encoded>&lt;div&gt;&lt;h1 id=&quot;facebook-sdk-build-issue-ios&quot;&gt;Facebook SDK Build Issue (iOS)&lt;/h1&gt;&lt;/div&gt;
&lt;p&gt;When &lt;code dir=&quot;auto&quot;&gt;Facebook SDK 17.0.1&lt;/code&gt; is installed on versions earlier than &lt;code dir=&quot;auto&quot;&gt;Xcode 15.3&lt;/code&gt;, the project builds successfully but crashes at runtime.&lt;br&gt;
I suspect this happens because the standard library &lt;code dir=&quot;auto&quot;&gt;libswiftXPC&lt;/code&gt;, which is available starting from Xcode 15.3, was added, and Facebook SDK 17.0.1 appears to rely on it.&lt;/p&gt;
&lt;p&gt;After installing &lt;code dir=&quot;auto&quot;&gt;Facebook SDK 17.0.1&lt;/code&gt; in a Unity project and building with &lt;code dir=&quot;auto&quot;&gt;Xcode 16.1&lt;/code&gt;, initialization completed successfully at runtime without any issues.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Updated on: 2024-11-16&lt;/p&gt;</content:encoded><category>iOS</category><category>Facebook SDK</category><category>Troubleshooting</category></item></channel></rss>